Activity-centered Design: This approach focuses on the tasks and activities that need to be accomplished. An example is a toaster.
Systems Design: This design approach focuses on the components of a system. It needs "requisite variety", or an assortment of responses to deal with a range of situations, in order to function correctly. An example of this is a wireless printer.
Genius Design: This approach is the easiest to use when designing, but can also have a bad turn out. It uses the skill and wisdom of the designer to make products. An example would be the IPhone (because Apple hardly uses any user testing).

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